2-3 YEARS IN DAGESTAN
— TO BE CONTINUED —
Taylor went home.

He got everything he wanted.
So why does he keep checking flights back?
(this concludes the prototype demo)
2-3 YEARS IN DAGESTAN
— COME AGAIN NEXT YEAR —
"Are you willing to put in what it takes?"

Taylor said yes.
Now it's your turn.
(thank you for playing the prototype demo)
HOW WAS IT?
1 = it didn't land  ·  5 = I want the full game
Goes straight to the developers. Nothing is published.
THANK YOU
That's read by the people making this.
It's how the next build gets better.
HEADS UP
BUILT FOR
A KEYBOARD
2-3 Years in Dagestan is played with WASD and SPACE — walking Sildi, talking, training and fighting are all keys. On a phone there's no way to press them, so you can look around, but it won't really play.
dagestan.phantasm.biz
Open that on a computer for the real thing.
Any of the content in this game is (in this prototype) a placeholder and may be replaced later!
2-3 Years in Dagestan
Any of the content in this game is (in this prototype) a placeholder and may be replaced later!
PLACEHOLDER CUTSCENETemporary. The real cutscene is still being made.
CLOSED TESTING
Enter the password to play.
?
—
SKIP
TAYLOR'S MOVESCLOSE ✕
BAGCLOSE ✕
SETTINGSCLOSE ✕
MUSIC
SOUND FX
GAME
CONTROLS
WALK
GO TO
USE / TALK
NEXT LINE
QUESTS
SKILLS
BAG
MENU
2-3 YEARS IN DAGESTAN // SIM PROTOTYPE v0.1
DAY
1
TIME
07:00
PHASE
MORNING
🪙 RUBLES
₽ 500
07:00D1
0
SILDI
HOUSE // HOME
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT
GYM // GROUND FLOOR
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT
GYM // UPSTAIRS
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
GROCERY // SILDI MARKET
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
DORMS // 2-3 YEARS PROGRAM
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
MOSQUE // MASJID — HOUSE OF PRAYER
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
AIRPORT // MAKHACHKALA REGIONAL TERMINAL
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
TRAVEL AGENCY // TICKETS & VISAS
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
ABDULMANAP'S DOJO // THE EAGLE'S NEST
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
B TEAM // JIU-JITSU
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
STRIKING DOJO // MAGOMED
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
MOUNTAIN // THE PATH UP
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
THE CARNIVAL
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
ENGLISH LANGUAGE CENTER // KHABIB'S IDEA
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
CYBER SILDI // GAMES
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
PHILLY CHEESE CAKE // ONE DISH, NO EXPLANATION
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
QUEST LOG✕

TRAVEL

How do you want to get there?

WORKOUT

NPC FIGHTERS

DEV
RED = changed, not saved yet  ·  GOLD = saved override in effect  ·  plain = stock value
CLICK OR PRESS SPACE TO PUT IT BACK

DEV CHEATS

DEV
Click a row to run it — or type its password at the prompt.
The - key (or Shift+M) opens the prompt · menu reopens this list · ESC closes.

CUTSCENE PLAYER

DEV
Each row puts the world where the beat needs it and then plays it — it will move Taylor, change the hour and set story flags.
ESC closes · turn dev mode off again with the dev password.

FIGHT LAB

DEV
With it off, the bout starts from wherever Taylor is standing and its aftermath is the real one — prizes, flags, post-fight dialogue and all.
⚖ BALANCE is the fighter editor, on the tab of whoever you fought last. Dev mode has the whole deck on the game plan, but not the stamina. ESC closes.

COMBO BENCH

DEV
Magomed's forge with the bill taken off: no four-hour session, no energy, no mood bar, no discipline roll, no Fight IQ slot to spend. What it keeps is the one rule that is about the fight — a pair that cannot chain is still refused, because the forge would refuse it too and a card built out of one tests nothing the player can ever throw.
Anything built here is in the game plan straight away. ESC closes.

GAME PLAN

ARROWS / WASD move · Q / E switch tab · SPACE / ENTER pick or drop a card · then BEGIN FIGHT
YOUR PLAN 0/6
CARDS YOU KNOW 0
◀ Q
E ▶
BEAR ENCOUNTER
YOUR TURN TURN 0
Taylor
TAYLOR
HP100
STAM100
VS
CUBIB THE BEAR
HP80
STAM100
Bear
RNG: — · —
▼ YOUYOUR HANDclick a card to play it
TAYLOR
×0HIT 0DAMAGE
▲ OPPONENT
BEAR'S PLAN — WHAT THEY CAN DO TO YOU
ATTACK UPCOMING !PUNCH
DEFEND
PUNCH
PRESS [SPACE] IN THE GREEN ZONE
VICTORY
BY KNOCKOUT
TAYLOR
CLICK OR PRESS SPACE

RESULT