2-3 YEARS IN DAGESTAN
— TO BE CONTINUED —
Taylor went home.

He got everything he wanted.
So why does he keep checking flights back?
(this concludes the prototype demo)
2-3 YEARS IN DAGESTAN
— COME AGAIN NEXT YEAR —
"Are you willing to put in what it takes?"

Taylor said yes.
Now it's your turn.
(thank you for playing the prototype demo)
HEADS UP
BUILT FOR
A KEYBOARD
2-3 Years in Dagestan is played with WASD and SPACE — walking Sildi, talking, training and fighting are all keys. On a phone there's no way to press them, so you can look around, but it won't really play.
dagestan.phantasm.biz
Open that on a computer for the real thing.
2-3 YEARS IN DAGESTAN
Click to start with sound
?
▸ click or press SPACE
✊ TAYLOR'S MOVESCLOSE ✕
🎒 BAGCLOSE ✕
2-3 YEARS IN DAGESTAN // SIM PROTOTYPE v0.1
DAY
1
TIME
07:00
PHASE
MORNING
🪙 RUBLES
₽ 500
SILDI
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK A DOOR TO ENTER
HOUSE // HOME
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT
GYM // IRON HOUSE
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT
GYM // IRON HOUSE · UPSTAIRS
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
GROCERY // SILDI MARKET
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
DORMS // 2-3 YEARS PROGRAM
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
MOSQUE // MASJID — HOUSE OF PRAYER
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
AIRPORT // MAKHACHKALA REGIONAL TERMINAL
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
TRAVEL AGENCY // TICKETS & VISAS
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
ABDULMANAP'S DOJO // THE EAGLE'S NEST
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
B TEAM // JIU-JITSU
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
STRIKING DOJO // MAGOMED
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
MOUNTAIN // THE PATH UP
WASD / ARROWS OR CLICK TO WALK · SPACE OR CLICK TO INTERACT · EXIT THROUGH THE DOORWAY
THE CARNIVAL // SILDI TOURNAMENT GROUND
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
ENGLISH LANGUAGE CENTER // KHABIB'S IDEA
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
CYBER SILDI // GAMES
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
PHILLY CHEESE CAKE // ONE DISH, NO EXPLANATION
WASD / ARROWS TO WALK · INTERACT WITH SPACE · EXIT THROUGH THE DOORWAY
QUEST LOG

TRAVEL

How do you want to get there?

RACK IT ▸ QUIT
WORKOUT
LEAVE IT ▸ QUIT
LEARNING
TAYLOR
VS
THE HEAVY BAG
IT IS COMING BACK
DONE ▸ SPACE

NPC FIGHTERS

DEV
RED = changed, not saved yet  ·  GOLD = saved override in effect  ·  plain = stock value

DEV CHEATS

DEV
Click a row to run it — or type its password at the prompt.
The - key (or Shift+M) opens the prompt · menu reopens this list · ESC closes.
EVENT LOG 0

GAME PLAN

A bear is coming. Build your game plan: up to 2 Move/Defense, 2 Strike, 1 Combo (5 total). Fewer cards is fine — a leaner plan can be a sharper one.

0 / 5
BEAR ENCOUNTER
YOUR TURN TURN 0
Taylor
TAYLOR
HP100
STAM100
VS
WILD BEAR
HP80
STAM100
Bear
RNG: ·
▼ YOUYOUR HANDclick a card to play it
▲ OPPONENT
BEAR'S PLAN — WHAT THEY CAN DO TO YOU
DEFEND
PRESS [SPACE] IN THE GREEN ZONE
VICTORY
BY KNOCKOUT
CLICK OR PRESS SPACE

RESULT